BMP, PNG and JPG screen capture formats are supported. The server provides desktop and in-game screen capture support to the client applications.The server can be also used as a standalone framerate monitoring solution and display own framerate statistics in the On-Screen Display. Display in DirectX and OpenGL applications.The clients can display any text info in the On-Screen The server provides On-Screen Display support to the client applications.The clients can use the statistics to determine if any 3D applications are currently running and apply different hardware profiles depending on it. The server provides 3D acceleration usage statistics to the client applications.The statistics can be rendered in On-Screen Display or provided to client applications connected to the server. Framerate and frametime statistics is being collected for DirectX, OpenGL and VULKAN applications. The server provides framerate and frametime monitoring support to the client applications.